New loading screen image announcing Free Content Update 1
VERSION 1.3.3
FIXES/IMPROVEMENTS:
If more than the maximum number of players are on a server, they can now all join teams properly
Fixed some client crashes
Fixed a bug where towers would sometimes not attack a target
Fixed a bug where NPCs would continue to attack a target even if they could not hit them
Some minor improvements to NPC AI, much more to come
SF/level/record are now blocked out until the game passes the warmup phase
Group Heal no longer heals siege units
Fixed a bug where the Join Team tooltip would become "stuck" on the screen
Fixed the issue where players could not run the game due to missing DirectX runtime files
VERSION 1.3.2
BALANCE:
Several commander spells were awarding experience per target they were cast on. This has been removed. Experience is awarded based on the damage delt by your own buffed units or damage received by enemy units who are under the effects of a debuffing spell
Bash mana cost reduced to 80 from 100
Steam boost will now multiply movement speed by 1.8, reduced from 2.1
FIXES/IMPROVEMENTS:
Fixed a bug that would prevent players from being able to join teams if they disconnected and reconnected to servers without selecting a team
Added confirmation dialogue for spectating and disconnecting
Switched eden and crossroads in the map rotation
VERSION 1.3.1
Several changes were made in an effort to combat players intentionally stacking teams, unbalancing the game. These changes are:
1. All Skill-factor values and levels are hidden unless you are on a team
2. Once you join a team, you may not switch teams unless it is via the spawn queue prompt
3. If you do switch teams via the spawn queue prompt and stay until the end of the game, you are awarded an automatic win and 250 experience, regardless of the results of the match
4. Once you spawn as a spectator you cannot join a team. You must wait for the next map to join a team.
BALANCE:
Increased movement speed for walking and sprinting backwards
Increased straffing movement and sprinting speeds to be equal to player speed when walking and sprinting forward
Slightly increased stamina regeneration rates while idle and walking
Legionnaire's bash ability damage increased from 60-80 to 80-100. Stun duration decreased from 1.5 seconds to 0.5 seconds
Malphas can no longer be "pushed" by melee abilities that have knock back (this includes tempest push back ability)
Predator's venomous strike will now apply the damage over time for 8 seconds for 8 damage per second, up from 4.5 damage per second for 10 seconds
TECHNICAL FIXES/TWEAKS:
Polymorph ability will now correctly disable the skills of the player using the spell, rather than the target player
Fixed issue that was causing the doors in the tutorial to allow players to pass through them
Fixed issue that was causing the "Waiting for # more players" message to report the wrong number for spectators
The average SF field has been fixed for the in-game scoreboard, it should now report accurately
Fixed the "promote officer" button not appearing for commanders in the game lobby during game setup
Fixed a bug causing observers to spawn in the corner of the map instead of the center when in warmup
Fixed a bug where TAB screen would not open for observers
Fixed a few miscellaneous crashes
Fixed an issue where steam turrets would ignore storm shield and still cause damage
Fixed some issues with pet AI, should help with them correctly randomizing attacks
Replays will now ignore max connected clients and passwords when starting up the replay
Fixed some missing textures in the model viewer
MODDING/MAPPING:
Added g_allowTeamChange, which determines if players are allowed to switch teams after the game starts - defaults to false
VERSION 1.3
BALANCE:
Timer on demo charge decreased to 16 seconds from 18 seconds
All siege damage buffed by approximately 10 percent
Siege workshop and Charm Shrine cost decreased to 8500 from 12000
Steambuchet and tempest cost reduced to 650 from 750
Behemoth and Battering ram cost reduced to 800 from 1000
Behemoth health reduced to 1600 from 2000. Stamina increased to 350 (from 300) and base movement speed increased to 200 (from 193)
Battering ram health reduced to 1700 from 2050
Behemoth should now be able to hit certain gadgets that he was unable to hit before (such as the steam turret)
Malphas' damage against structures reduced from 150% base damage to 75%
Malphas' quick attack uses 25% less stamina
Malphas' melee attacks do 100% base damage to siege, down from 150% (not including siege armor)
Malphas total stamina increased from 250 to 325
Malphas' tephra wave cool down decreased from 35 seconds to 30 seconds, damage increased from 125-165 to 200-225
Malphas' combustion ability cool down reduced from 30 seconds to 20 seconds, ranged increased by 12%, and deals 35 damage per second for 7 seconds, up from 20 damage per second for 10 seconds. Can now target gadgets.
Malphas' Eruption spell damage increased to 200 from 125, radius increased to 300 from 200 and can now target enemy hellbourne.
Malphas soul cost increased to 20
Revenant does 100% base damage to structures, down from 250%
Revenant's ranged attack has a slightly longer cool down and does less damage to structures
Revenant's quick attack uses 17% less stamina
Revenant's Atrophy spell cool down decreased from 35 seconds to 30 seconds, mana cost from 125 to 100, and radius increased from 325 to 350
Revenant's soul cost increased to 7
Malphas and Revenant are now unstunnable (including their melee strong attack and block)
Sacrificial shrine build time increased from a base of 2 minutes to a base of 2 minutes 30 seconds. Cost increased to 9000.
Arrow towers and strata spires do 50% of their base damage to hellbourne units
Static charge spires do 20% of their base damage to hellbourne units
Electric Eyes and Sentry Hawk's life time increased to 5 minutes from 3 minutes
Very minor increase in Chaplain and shaman melee attack speed.
TECHNICAL FIXES/TWEAKS:
Player count is now displayed on the scoreboard
Several interface cleanups/tweaks to the game info screen, scoreboard screen, and observer screen
Fixed a bug with persistent items causing armor, damage, and speed boost items to double their passive bonus while their "active" buff was in effect
Made a change to server send and receive buffers that should alleviate any remaining lag issues
Crossroads max players increased to 26
You should no longer be able to get "stuck" inside other entities (such as being revived while an enemy is on top of you)
Fixed dash accidentally activating if you double tapped the forward movement key while dash was in cool down (activating it when the cool down was up)
Fixed a bug that broke the healing portion of the tutorial, as well as several other interface quirks.
Joining a full server in which your account is still taking up a slot from a previous connection will now kick out the old instance of your account (allowing you to join)
Fixed a bug with how commander experience was being awarded
Observers now have a very large sight radius to remove fog of war
Updated the connection time out display to only display when 25 seconds or less are remaining
The Riposte effect no longer plays on the commander's screen when he damages a player with it in effect
Block no longer breaks after blocking a single opponent
Battering Ram, Tempest and Behemoth can no longer block or interrupt
Fixed eastern bridge on deadlock, predators may now fit across it
Fixed some areas causing AI pathing code to navigate incorrectly
Fixed an issue caused by attempting to spawn as Hellbourne in Practice and Warmup
Fixed some issues with eden and crossroads where players were able to build towers on mountains that players could not get to
Fixed the bridge on eden, human siege may now cross it
Fixed some areas where players could get stuck on crossroads (including fixing some invisible "walls" that players could run into if they ran too close to certain mountains)
Fixed issue with pets not properly randomizing their first attack, which was making them predictable.
MODDING/MAPPING:
Added QuickAttackEnabled, StrongAttackEnabled and BlockEnabled settings to all melee items
Added StrongAttackInterruptable and BlockInterruptable to all melee items
Added CanBeStunned setting to all Combat-based entities
Added "Trigger on Pet" setting to Proximity triggers
Added a GetLocalTeam() console command
Added GetLevel(player index) scripting command
VERSION 1.2.3
Stats will now submit properly
VERSION 1.2.2
Fixed an issue that was causing servers to crash
VERSION 1.2.1
Fixed a crash related to using persistent items
VERSION 1.2.0
Malphas does roughly 150% damage to structures (down from 200%)
Increased general movement speed by about 10%, however the sprint speeds remain the same
Riposte no longer works against siege or Hellbourne
Summoner's locust mana cost increased by 25%
Decreased the duration on sentry hawks and electric eyes from 10 minutes to 3 minutes
Commanders now earn all the experience his workers earn (building, repairing etc). This does NOT effect the current player ladder as commander stats and exp does not count toward your player SF
Commanders now earn experience and kills from their towers
Mana cost of tempest's push back ability lowered from 80 to 50
Revamp to how eyes and hawks give experience (less reward for bunching them up, more reward for longer life, more strict definition of unique sighting)
Removed the 5 second pause when transforming into a hellbourne unit
Updates to the loadout screen. It will now point out the ability to mouse-over skills for their descriptions
New ability descriptions on the loadout screen (will list the skill type as well as details on damage, duration, etc.)
Shield Towers and Chlorophilic Spires now check for nearby buildings differently. This should prevent structures receiving the healing or shield benefit when outside the maximum range
Some netcode changes to improve client smoothing in instances where clients start to lag
Netcode optimizations (will improve latency by about 30-50ms on average)
Fixed several memory leaks
Fixed some timings on eye placement to better match animation
Fixed some issues with projectiles, including appearing to pass through things that they impact
Various NPC improvements/fixes
Users who are below the minimum level requirement for a server may now join that server, however, that server will be filtered out of the list by default
Removed spawn queues from warmup mode
Fixes to warmup, gadgets/pets should now be considered allies or enemies properly
Respawning NPCs on crossroads now have their own respawn timers (rather than all the respawning npcs on the map respawning at the same time), fixes some lag spikes
Changed the timeout while connecting to a server from 10 minutes to 4 minutes (if you crash when connecting, your account should be "freed" after 4 minutes)
Added some smoothing when placing gadgets. The preview should now smoothly transition when moving over uneven terrain
Updated the ground sprites for Shield Towers and Chlorophilic Spires so they more accurately depict the buildings they will shield/heal
Static Charge Spire is now named "Static Spire"
Transparency for malphas, tempests, and behemoths should now trigger when they aim "down" to look at nearby units
Updated the sound effect that plays when a soul is received
Improved the chat filter slightly
Fixed an issue where steam turret and venus plants line of sight was being blocked by objects that should not be blocking line of sight (such as corpses)
Fixed issues with dynamic props being unattackable with certain attack types (This fixes tutorial's whirling blade section)
Fixed an issue that was causing clients to potentially drop packets at the end of games
Fixed an issue that was causing clients to time out when they shouldn't have been
Fixed some issues with clients improperly timing out during connection
Fixed an issue that caused the camera to warp to the corner of the map at the end game screen
Fixed issue causing third person effects (such as flames) showing up in first person view
Fixed issue allowing commanders to see game events through the fog of war (this should hide enemy officer auras through fog of war)
Fixed one cause of the "Connection Interrupted" scenario
Fixed Riposte against practice opponents
Fixed an issue with storm shield that could cause players to recieve a negative amount of experience
Improved commander's snapcast targeting and casting of AOE spells
More netcode/lag fixes
Added an area display for the Predator's Fear spell
Fixed Tempest's ethereal shader, it should now look as intended
Improve client smoothing code
Reduced client-side bandwidth use
The commander's cursor will now cause objects to go transparent, allowing him to see past trees and props that block vision.
Fixed an issue that was causing some effects to not play
Fixed the animations for the Battering Ram and the Tempest's Pushback, they will now always play properly
Fixed Tempest's Pushback so that it properly hits units right up against the Tempest
Fixed camera settings for the Revenant
VERSION 1.1.0
Fixed an issue with replays
Fixed a server crash
A small area around the commander's cursor is now rendered transparently
When using snapcasted spells, entities that snapcast ignores (such as small bushes) will be transparent when moused over
Any time the camera is obstructed by the player, the player is rendered 50% transparent
Fixed a crash related to gadget placement
Made it so players cannot "ping" the map when viewing the spawn screen
Receiving a soul should now play a sound effect in addition to the visual effect
Eden now has monkits
Removed fog of war from warmup
In warmup you can spawn from any allied OR enemy spawn points. You can also spawn from any foundation structure (gold mines, scars) during the warmup phase
NPCs will not aggro during warmup unless attacked
All units, weapons, and skills are available (and free) during warmup
Team damage is enabled during warmup
Fixed bug where using charge would cause other states and effects to be removed from the player
Fixed "view stats" button from right clicking a player, it should now display stats properly
Fixed client side lag issues that would sometimes appear when joining games in progress
Fixed issue with the karma player selection menu that was causing the last player in the list to not be visible
Fixed other various crashes
Players who change units on the field (such as using a hell shrine) no longer leave revivable corpses
Fixed commander worker move speed
Improve Imp/Bearloth following ability
Fixed a few issues with the build button being blocked
Squad officer hover info now properly disappears
Significant experience increase for dealing damage to buildings
Sentry Hawk now uses the same minimap icon as the Electric Eye
Workers cost more gold and react slower in combat situations
Gold donation experience reward from 20% of gold donated to 10%
Tower costs increased slightly
Fixed issues with "ghost" NPCs
Fixed an issue where ranged weapons would be unusable after blocking in melee
ALT info should now show for all visible players on your screen, not just some
Towers will now attack polymorphed players if the player has damaged it recently
Firing a gun now puts the player's other guns into cooldown for the appropriate length
Destroyed siege units no longer show the repair tooltip
Vehicles no longer tilt if they are dead
Local servers are no longer affected by server filters
Fixed an issue where getting disconnected due to level range would leave you connected to the server for several minutes
Fixed "Authentication failure" issue
Malphas health degeneration increased slightly (Still lower than original)
Malphas movement speed increased slightly
Cast experience removed for a number of gadgets, now fully based off how useful they are once placed
Commander and player experience are now tracked seperately, fixing an exploit to get "free" player experience
Demo accounts now only have a 3 second spawn time increase, instead of 10
Fixed a potential issue that could give a user negative experience or gold
Beginner servers are now level 1 - 4, general are 5 - inf.
Lowered the max. clients temporarily
Fixed several editor-related crashes
Scoreboards are now sorted by experience
When using a toggled skill that disables your skills, the toggled skill now remains "available"
Fixed an issue where disconnecting from a server could leave a user stuck at the "connecting" interface
Added a "Connection Timeout" message to the connecting interface
Shaman's Health and Mana Chant no longer have any effect on Hellbourne
Commander's workers now repair slightly slower
Towers now take longer to construct
Imp's health changed to 425, armor reduced from 5 to 3
Fix "Not in level range" error when you are actually in a server's level range
Added a new effect for when a player recieves a soul
Decreased the duration on conjurer's entangle trap from 4 seconds to 3 seconds
Setup the patch test server
VERSION 1.0.1
PLEASE NOTE: We have fixed the ALT-# bind to use items in this patch. However, in order for it to take effect, you will have to reset your binds to default. If you wish to use ALT-# to use items, make sure you do this before you forget!
Server tiers have changed:
Beginner is now 1 - 6
General is now 3 - infinity
Fixed crash issue with editor and model viewer
Fixed misleading disconnect message in relation to stats
Fixed some issues with demo account nag screens
Fixed current and end time for replays
Fixed some missing textures
Fixed several client crashes
Fixed "Cancel" and "Okay" buttons on connecting and disconnected messages, they now return you to the proper interface
Fixed Malphas attack sounds, they match the animation once again
Fixed crash in editor when painting foliage at the edge of the map
Fixed player selection portraits on the commander interface
Fixed some issues with local/LAN game connection recieving "Authentication Error" messages
Fixed commander drawing cursor
Fixed an issue with watching replays in a different level range than you
Fixed an exploit allowing users to purchase more than one item of the same type
Fixed ALT-# so that it properly allows you to use items again
Sacrifice nerfed slightly. Its explosion radius is very small (to prevent it being used too aggressively for player kills) and decreases movement speed slightly
Malphas armor increased from 12 to 15
Towers and spires now do 10% less damage to Hellbourne
Stats will now be recorded if a player plays the minimum stat time (5 minutes for players, 10 for commanders) OR if the total game length is within 30 seconds of their play time (for short games)
Malphas melee reworked, overall damage increased, especially to buildings, health degeneration decreased
Marksman armor from 4 to 5, health from 325 to 340
Reduced overall gold on Deadlock, Eden and Hellpeak
Increased gold extraction rates on the middle mines in Deadlock and Eden
Changed some NPCs on Eden to non-respawning
Pets and opponents in practice now properly use sprint
Voice command spam filter improved
Fixed beast worker attack height, he should now be able to hit small enemies properly
Predator building damage fixed
Bearloth attack speed reduced by 30%, attack damage increased by 30% to compensate
Bearloth movement speed reduced
Imp damage increased slightly
Changed the marksman bow's projectile to curve slightly more
Steam turret and electric eye now have placement animations
Fixed death message spam on death screen
Death messages now show when dying to something other than a player