UpData情報2

VERSION 1.3.4

    • New loading screen image announcing Free Content Update 1


VERSION 1.3.3

  • FIXES/IMPROVEMENTS:
    • If more than the maximum number of players are on a server, they can now all join teams properly
    • Fixed some client crashes
    • Fixed a bug where towers would sometimes not attack a target
    • Fixed a bug where NPCs would continue to attack a target even if they could not hit them
    • Some minor improvements to NPC AI, much more to come
    • SF/level/record are now blocked out until the game passes the warmup phase
    • Group Heal no longer heals siege units
    • Fixed a bug where the Join Team tooltip would become "stuck" on the screen
    • Fixed the issue where players could not run the game due to missing DirectX runtime files


VERSION 1.3.2

  • BALANCE:
    • Several commander spells were awarding experience per target they were cast on. This has been removed. Experience is awarded based on the damage delt by your own buffed units or damage received by enemy units who are under the effects of a debuffing spell
    • Bash mana cost reduced to 80 from 100
    • Steam boost will now multiply movement speed by 1.8, reduced from 2.1

  • FIXES/IMPROVEMENTS:
    • Fixed a bug that would prevent players from being able to join teams if they disconnected and reconnected to servers without selecting a team
    • Added confirmation dialogue for spectating and disconnecting
    • Switched eden and crossroads in the map rotation


VERSION 1.3.1

    • Several changes were made in an effort to combat players intentionally stacking teams, unbalancing the game. These changes are:
  • 1. All Skill-factor values and levels are hidden unless you are on a team
  • 2. Once you join a team, you may not switch teams unless it is via the spawn queue prompt
  • 3. If you do switch teams via the spawn queue prompt and stay until the end of the game, you are awarded an automatic win and 250 experience, regardless of the results of the match
  • 4. Once you spawn as a spectator you cannot join a team. You must wait for the next map to join a team.

  • BALANCE:
    • Increased movement speed for walking and sprinting backwards
    • Increased straffing movement and sprinting speeds to be equal to player speed when walking and sprinting forward
    • Slightly increased stamina regeneration rates while idle and walking
    • Legionnaire's bash ability damage increased from 60-80 to 80-100. Stun duration decreased from 1.5 seconds to 0.5 seconds
    • Malphas can no longer be "pushed" by melee abilities that have knock back (this includes tempest push back ability)
    • Predator's venomous strike will now apply the damage over time for 8 seconds for 8 damage per second, up from 4.5 damage per second for 10 seconds

  • TECHNICAL FIXES/TWEAKS:
    • Polymorph ability will now correctly disable the skills of the player using the spell, rather than the target player
    • Fixed issue that was causing the doors in the tutorial to allow players to pass through them
    • Fixed issue that was causing the "Waiting for # more players" message to report the wrong number for spectators
    • The average SF field has been fixed for the in-game scoreboard, it should now report accurately
    • Fixed the "promote officer" button not appearing for commanders in the game lobby during game setup
    • Fixed a bug causing observers to spawn in the corner of the map instead of the center when in warmup
    • Fixed a bug where TAB screen would not open for observers
    • Fixed a few miscellaneous crashes
    • Fixed an issue where steam turrets would ignore storm shield and still cause damage
    • Fixed some issues with pet AI, should help with them correctly randomizing attacks
    • Replays will now ignore max connected clients and passwords when starting up the replay
    • Fixed some missing textures in the model viewer

  • MODDING/MAPPING:
    • Added g_allowTeamChange, which determines if players are allowed to switch teams after the game starts - defaults to false


VERSION 1.3

  • BALANCE:
    • Timer on demo charge decreased to 16 seconds from 18 seconds
    • All siege damage buffed by approximately 10 percent
    • Siege workshop and Charm Shrine cost decreased to 8500 from 12000
    • Steambuchet and tempest cost reduced to 650 from 750
    • Behemoth and Battering ram cost reduced to 800 from 1000
    • Behemoth health reduced to 1600 from 2000. Stamina increased to 350 (from 300) and base movement speed increased to 200 (from 193)
    • Battering ram health reduced to 1700 from 2050
    • Behemoth should now be able to hit certain gadgets that he was unable to hit before (such as the steam turret)
    • Malphas' damage against structures reduced from 150% base damage to 75%
    • Malphas' quick attack uses 25% less stamina
    • Malphas' melee attacks do 100% base damage to siege, down from 150% (not including siege armor)
    • Malphas total stamina increased from 250 to 325
    • Malphas' tephra wave cool down decreased from 35 seconds to 30 seconds, damage increased from 125-165 to 200-225
    • Malphas' combustion ability cool down reduced from 30 seconds to 20 seconds, ranged increased by 12%, and deals 35 damage per second for 7 seconds, up from 20 damage per second for 10 seconds. Can now target gadgets.
    • Malphas' Eruption spell damage increased to 200 from 125, radius increased to 300 from 200 and can now target enemy hellbourne.
    • Malphas soul cost increased to 20
    • Revenant does 100% base damage to structures, down from 250%
    • Revenant's ranged attack has a slightly longer cool down and does less damage to structures
    • Revenant's quick attack uses 17% less stamina
    • Revenant's Atrophy spell cool down decreased from 35 seconds to 30 seconds, mana cost from 125 to 100, and radius increased from 325 to 350
    • Revenant's soul cost increased to 7
    • Malphas and Revenant are now unstunnable (including their melee strong attack and block)
    • Sacrificial shrine build time increased from a base of 2 minutes to a base of 2 minutes 30 seconds. Cost increased to 9000.
    • Arrow towers and strata spires do 50% of their base damage to hellbourne units
    • Static charge spires do 20% of their base damage to hellbourne units
    • Electric Eyes and Sentry Hawk's life time increased to 5 minutes from 3 minutes
    • Very minor increase in Chaplain and shaman melee attack speed.

  • TECHNICAL FIXES/TWEAKS:
    • Player count is now displayed on the scoreboard
    • Several interface cleanups/tweaks to the game info screen, scoreboard screen, and observer screen
    • Fixed a bug with persistent items causing armor, damage, and speed boost items to double their passive bonus while their "active" buff was in effect
    • Made a change to server send and receive buffers that should alleviate any remaining lag issues
    • Crossroads max players increased to 26
    • You should no longer be able to get "stuck" inside other entities (such as being revived while an enemy is on top of you)
    • Fixed dash accidentally activating if you double tapped the forward movement key while dash was in cool down (activating it when the cool down was up)
    • Fixed a bug that broke the healing portion of the tutorial, as well as several other interface quirks.
    • Joining a full server in which your account is still taking up a slot from a previous connection will now kick out the old instance of your account (allowing you to join)
    • Fixed a bug with how commander experience was being awarded
    • Observers now have a very large sight radius to remove fog of war
    • Updated the connection time out display to only display when 25 seconds or less are remaining
    • The Riposte effect no longer plays on the commander's screen when he damages a player with it in effect
    • Block no longer breaks after blocking a single opponent
    • Battering Ram, Tempest and Behemoth can no longer block or interrupt
    • Fixed eastern bridge on deadlock, predators may now fit across it
    • Fixed some areas causing AI pathing code to navigate incorrectly
    • Fixed an issue caused by attempting to spawn as Hellbourne in Practice and Warmup
    • Fixed some issues with eden and crossroads where players were able to build towers on mountains that players could not get to
    • Fixed the bridge on eden, human siege may now cross it
    • Fixed some areas where players could get stuck on crossroads (including fixing some invisible "walls" that players could run into if they ran too close to certain mountains)
    • Fixed issue with pets not properly randomizing their first attack, which was making them predictable.

  • MODDING/MAPPING:
    • Added QuickAttackEnabled, StrongAttackEnabled and BlockEnabled settings to all melee items
    • Added StrongAttackInterruptable and BlockInterruptable to all melee items
    • Added CanBeStunned setting to all Combat-based entities
    • Added "Trigger on Pet" setting to Proximity triggers
    • Added a GetLocalTeam() console command
    • Added GetLevel(player index) scripting command


VERSION 1.2.3

    • Stats will now submit properly


VERSION 1.2.2

    • Fixed an issue that was causing servers to crash


VERSION 1.2.1

    • Fixed a crash related to using persistent items


VERSION 1.2.0

    • Malphas does roughly 150% damage to structures (down from 200%)
    • Increased general movement speed by about 10%, however the sprint speeds remain the same
    • Riposte no longer works against siege or Hellbourne
    • Summoner's locust mana cost increased by 25%
    • Decreased the duration on sentry hawks and electric eyes from 10 minutes to 3 minutes
    • Commanders now earn all the experience his workers earn (building, repairing etc). This does NOT effect the current player ladder as commander stats and exp does not count toward your player SF
    • Commanders now earn experience and kills from their towers
    • Mana cost of tempest's push back ability lowered from 80 to 50
    • Revamp to how eyes and hawks give experience (less reward for bunching them up, more reward for longer life, more strict definition of unique sighting)
    • Removed the 5 second pause when transforming into a hellbourne unit
    • Updates to the loadout screen. It will now point out the ability to mouse-over skills for their descriptions
    • New ability descriptions on the loadout screen (will list the skill type as well as details on damage, duration, etc.)
    • Shield Towers and Chlorophilic Spires now check for nearby buildings differently. This should prevent structures receiving the healing or shield benefit when outside the maximum range
    • Some netcode changes to improve client smoothing in instances where clients start to lag
    • Netcode optimizations (will improve latency by about 30-50ms on average)
    • Fixed several memory leaks
    • Fixed some timings on eye placement to better match animation
    • Fixed some issues with projectiles, including appearing to pass through things that they impact
    • Various NPC improvements/fixes
    • Users who are below the minimum level requirement for a server may now join that server, however, that server will be filtered out of the list by default
    • Removed spawn queues from warmup mode
    • Fixes to warmup, gadgets/pets should now be considered allies or enemies properly
    • Respawning NPCs on crossroads now have their own respawn timers (rather than all the respawning npcs on the map respawning at the same time), fixes some lag spikes
    • Changed the timeout while connecting to a server from 10 minutes to 4 minutes (if you crash when connecting, your account should be "freed" after 4 minutes)
    • Added some smoothing when placing gadgets. The preview should now smoothly transition when moving over uneven terrain
    • Updated the ground sprites for Shield Towers and Chlorophilic Spires so they more accurately depict the buildings they will shield/heal
    • Static Charge Spire is now named "Static Spire"
    • Transparency for malphas, tempests, and behemoths should now trigger when they aim "down" to look at nearby units
    • Updated the sound effect that plays when a soul is received
    • Improved the chat filter slightly
    • Fixed an issue where steam turret and venus plants line of sight was being blocked by objects that should not be blocking line of sight (such as corpses)
    • Fixed issues with dynamic props being unattackable with certain attack types (This fixes tutorial's whirling blade section)
    • Fixed an issue that was causing clients to potentially drop packets at the end of games
    • Fixed an issue that was causing clients to time out when they shouldn't have been
    • Fixed some issues with clients improperly timing out during connection
    • Fixed an issue that caused the camera to warp to the corner of the map at the end game screen
    • Fixed issue causing third person effects (such as flames) showing up in first person view
    • Fixed issue allowing commanders to see game events through the fog of war (this should hide enemy officer auras through fog of war)
    • Fixed one cause of the "Connection Interrupted" scenario
    • Fixed Riposte against practice opponents
    • Fixed an issue with storm shield that could cause players to recieve a negative amount of experience
    • Improved commander's snapcast targeting and casting of AOE spells
    • More netcode/lag fixes
    • Added an area display for the Predator's Fear spell
    • Fixed Tempest's ethereal shader, it should now look as intended
    • Improve client smoothing code
    • Reduced client-side bandwidth use
    • The commander's cursor will now cause objects to go transparent, allowing him to see past trees and props that block vision.
    • Fixed an issue that was causing some effects to not play
    • Fixed the animations for the Battering Ram and the Tempest's Pushback, they will now always play properly
    • Fixed Tempest's Pushback so that it properly hits units right up against the Tempest
    • Fixed camera settings for the Revenant



VERSION 1.1.0

    • Fixed an issue with replays
    • Fixed a server crash
    • A small area around the commander's cursor is now rendered transparently
    • When using snapcasted spells, entities that snapcast ignores (such as small bushes) will be transparent when moused over
    • Any time the camera is obstructed by the player, the player is rendered 50% transparent
    • Fixed a crash related to gadget placement
    • Made it so players cannot "ping" the map when viewing the spawn screen
    • Receiving a soul should now play a sound effect in addition to the visual effect
    • Eden now has monkits
    • Removed fog of war from warmup
    • In warmup you can spawn from any allied OR enemy spawn points. You can also spawn from any foundation structure (gold mines, scars) during the warmup phase
    • NPCs will not aggro during warmup unless attacked
    • All units, weapons, and skills are available (and free) during warmup
    • Team damage is enabled during warmup
    • Fixed bug where using charge would cause other states and effects to be removed from the player
    • Fixed "view stats" button from right clicking a player, it should now display stats properly
    • Fixed client side lag issues that would sometimes appear when joining games in progress
    • Fixed issue with the karma player selection menu that was causing the last player in the list to not be visible
    • Fixed other various crashes
    • Players who change units on the field (such as using a hell shrine) no longer leave revivable corpses
    • Fixed commander worker move speed
    • Improve Imp/Bearloth following ability
    • Fixed a few issues with the build button being blocked
    • Squad officer hover info now properly disappears
    • Significant experience increase for dealing damage to buildings
    • Sentry Hawk now uses the same minimap icon as the Electric Eye
    • Workers cost more gold and react slower in combat situations
    • Gold donation experience reward from 20% of gold donated to 10%
    • Tower costs increased slightly
    • Fixed issues with "ghost" NPCs
    • Fixed an issue where ranged weapons would be unusable after blocking in melee
    • ALT info should now show for all visible players on your screen, not just some
    • Towers will now attack polymorphed players if the player has damaged it recently
    • Firing a gun now puts the player's other guns into cooldown for the appropriate length
    • Destroyed siege units no longer show the repair tooltip
    • Vehicles no longer tilt if they are dead
    • Local servers are no longer affected by server filters
    • Fixed an issue where getting disconnected due to level range would leave you connected to the server for several minutes
    • Fixed "Authentication failure" issue
    • Malphas health degeneration increased slightly (Still lower than original)
    • Malphas movement speed increased slightly
    • Cast experience removed for a number of gadgets, now fully based off how useful they are once placed
    • Commander and player experience are now tracked seperately, fixing an exploit to get "free" player experience
    • Demo accounts now only have a 3 second spawn time increase, instead of 10
    • Fixed a potential issue that could give a user negative experience or gold
    • Beginner servers are now level 1 - 4, general are 5 - inf.
    • Lowered the max. clients temporarily
    • Fixed several editor-related crashes
    • Scoreboards are now sorted by experience
    • When using a toggled skill that disables your skills, the toggled skill now remains "available"
    • Fixed an issue where disconnecting from a server could leave a user stuck at the "connecting" interface
    • Added a "Connection Timeout" message to the connecting interface
    • Shaman's Health and Mana Chant no longer have any effect on Hellbourne
    • Commander's workers now repair slightly slower
    • Towers now take longer to construct
    • Imp's health changed to 425, armor reduced from 5 to 3
    • Fix "Not in level range" error when you are actually in a server's level range
    • Added a new effect for when a player recieves a soul
    • Decreased the duration on conjurer's entangle trap from 4 seconds to 3 seconds
    • Setup the patch test server


VERSION 1.0.1

  • PLEASE NOTE: We have fixed the ALT-# bind to use items in this patch. However, in order for it to take effect, you will have to reset your binds to default. If you wish to use ALT-# to use items, make sure you do this before you forget!

  • Server tiers have changed:
    • Beginner is now 1 - 6
    • General is now 3 - infinity

    • Fixed crash issue with editor and model viewer
    • Fixed misleading disconnect message in relation to stats
    • Fixed some issues with demo account nag screens
    • Fixed current and end time for replays
    • Fixed some missing textures
    • Fixed several client crashes
    • Fixed "Cancel" and "Okay" buttons on connecting and disconnected messages, they now return you to the proper interface
    • Fixed Malphas attack sounds, they match the animation once again
    • Fixed crash in editor when painting foliage at the edge of the map
    • Fixed player selection portraits on the commander interface
    • Fixed some issues with local/LAN game connection recieving "Authentication Error" messages
    • Fixed commander drawing cursor
    • Fixed an issue with watching replays in a different level range than you
    • Fixed an exploit allowing users to purchase more than one item of the same type
    • Fixed ALT-# so that it properly allows you to use items again
    • Sacrifice nerfed slightly. Its explosion radius is very small (to prevent it being used too aggressively for player kills) and decreases movement speed slightly
    • Malphas armor increased from 12 to 15
    • Towers and spires now do 10% less damage to Hellbourne
    • Stats will now be recorded if a player plays the minimum stat time (5 minutes for players, 10 for commanders) OR if the total game length is within 30 seconds of their play time (for short games)
    • Malphas melee reworked, overall damage increased, especially to buildings, health degeneration decreased
    • Marksman armor from 4 to 5, health from 325 to 340
    • Reduced overall gold on Deadlock, Eden and Hellpeak
    • Increased gold extraction rates on the middle mines in Deadlock and Eden
    • Changed some NPCs on Eden to non-respawning
    • Pets and opponents in practice now properly use sprint
    • Voice command spam filter improved
    • Fixed beast worker attack height, he should now be able to hit small enemies properly
    • Predator building damage fixed
    • Bearloth attack speed reduced by 30%, attack damage increased by 30% to compensate
    • Bearloth movement speed reduced
    • Imp damage increased slightly
    • Changed the marksman bow's projectile to curve slightly more
    • Steam turret and electric eye now have placement animations
    • Fixed death message spam on death screen
    • Death messages now show when dying to something other than a player


VERSION 1.0.0

First public release

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最終更新:2008年07月09日 00:06